At this blog you will be able to follow the development of Costa. Every now and then I will post about the current status of the project, tell news about Costa, and talk a little about future goals. Atom feed is available, for those who want to keep posted.
It’s that time again - a new version of Costa has been released, after almost 6 months of waiting. This time, the most notable feature is the ability to switch between two screen modes on-the-fly - EGA and VGA. Almost all icons have been replaced with new ones in order to rid Costa of the only proprietary content that was included, and a new default theme is used. And, as always, there are bugfixes and other improvements.
Since its inception in 2004, Costa has always used VGA graphics. More specifically, it used the standard VGA 640x480 pixels resolution, with 16 colors. I chose this resolution, because I liked the relatively sharp graphics it can produce, and the amount of screen real estate it provides. But, this graphics mode has a couple of drawbacks.
Work on optimizing Costa continues. Some time ago, I wrote about how all image and config files were replaced with binary files, rather than the human-readable formats they were in. This had a couple of advantages in regard to speed.
Just in time before the new year, Costa version 1.5.0 has finished testing and has been released. This version comes with many improvements and changes, but three stand out from the rest: A new UI design based on Costa 0.9.4, massive speed improvements to handling of data files, and full keyboard support in all accessories. Code optimizations have also helped reduced the combined size of Costas executables significantly.