At this blog you will be able to follow the development of Costa. Every now and then I will post about the current status of the project, tell news about Costa, and talk a little about future goals. Atom feed is available, for those who want to keep posted.
Today marks a special occasion. On the 1st of February 2004, I released the first BETA version of Costa to the public. Its version was numbered 0.0.1, and it came as a successor to another DOS shell project of mine - JEM Systems. Over the years much has changed, both with Costa and the world of IT, but I still find time occasionally to work on Costa. In this post, I’ll take a brisk walk down memory lane and talk about the roots and evolution of Costa.
Costa 1.7.4 has landed, and includes - like previous versions in the 1.7.x series - mostly fixes and performance improvements.
The big news this time, however, is the release to the public of the Minesweeper game previously mentioned here on the blog.
One of the goals when developing Costa is to include full - but optional - mouse support. Everything should be accessible via keyboard only, even the icon editor can be used with the arrow keys for drawing. But for those with a mouse, certain operations are easier. Now, how can something like the mouse be optimized, you might ask?